The company describes the speed boost as a “game-changer for any artists doing set dressing or … layout work”, with performance “jump from interactive feedback to real time”.ĬEO Sam Assadian commented that the system makes it possible to ‘film’ dense visual effects scenes in real time and share edits with artists working on the final shots. However, it does result in a big increase in performance: Isotropix claims that “scenes render 10 to 100x faster than when using the CPU”. It’s currently confined to the 3D viewport rather than final-quality renders, and even then, only wireframe and simple-shaded views: it doesn’t support Clarisse’s Previz or Progressive render modes. The headline feature in Service Pack 2 is GPU ray tracing: the result of a three-year collaboration between Isotropix and Nvidia. Isotropix claims that the implementation, which takes advantage of Nvidia’s RTX technology, makes it possible to work with VFX scenes containing hundreds of billions of polygons in real time.Ī ‘game-changing’ increase in viewport performance for layout work Isotropix has released Clarisse iFX 4.0 SP2, the latest update to its layout, lighting and rendering software, introducing GPU-accelerated ray tracing in the 3D viewport. Posted by Jim Thacker Isotropix adds GPU ray tracing in Clarisse iFX 4.0 SP2
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